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Alan Nickerson wrote:
>
> This morning, I took a closer look at the real tunnels and the tunnel
> lighting is wrong, the small tunnels only have lights on the 'outside'.
> You say it looks flat and your right, but the lighting in the real world of
> this isnt really very good either. Using area lights for each flourecent
> light slows things down a lot, and I'm still trying to get the textures
> right.
>
> The scene still needs the cables, pipes and wires that run through the
> tunnels.
>
> Thanks for the input.
>
> Alan
>
I would really suggest to try radiosity and use high ambient finish for the
light objects. Probably render time could be even shorter than now.
Maybe have a look at warp's radiosity samples:
http://www.students.tut.fi/~warp/pics/Radiosity_test/
http://www.students.tut.fi/~warp/pics/Radiosity_test2/
Christoph
--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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